Can you enter vault 101 again




















TechnoCrusader is running for Discussions Moderator, voting is open now! The Only way to get back into the vault is when you receive a new radio channel saying "vault distress signal", then when you listen to it you hear Amata asking you to come back and she also tells you the password. This quest happened with me when I went to retrieve the G. So in total, Vault can only be accessed 2 times. Toolazytomakeaaccount , January 6, UTC. Fallout Wiki. Fallout Wiki Explore. Fallout games.

Overseer Almodovar will say he regrets letting James and the Lone Wanderer into the vault. Inside of James' office, players can find a framed picture of Revelations Going up to it reveals players can lock pick it, showing there is a schematic for the Rock-It Launcher behind it.

It would seem that James was trying to invent something during his free time. While there are other copies of the schematic around the wasteland, having more than one copy benefits players. When players first leave Vault , they might find skeletons with signs on the ground. It would seem these people were either trying to get into the vault during the Great War or sometime after. It would seem the people were desperate, as they died in the entryway of the vault. Even worse, players can notice a camera right above the vault's door.

This could mean the overseer at the time was watching the people outside die without doing anything to help. When players first leave Vault , they might stumble across the town called Springvale. In one of the house's mailbox, players might find a letter addressed to the Gomez family that offers them a spot in Vault This is more than likely referring to the ancestors of Freddie and Herman Gomez.

It's nice to see this little detail, showing where the Gomez family once lived. Players are able to get an armored version of their vault jumpsuit by visiting Megaton.

Talking to Moira at Craterside Supplies and telling her how life in a vault was will earn players this outfit. Players are also able to simply steal it or buy it for caps. By speaking to Moira, she will reveal she made the armor for a former Vault resident. Moira will say a woman came in about 12 years ago, but has not been back since. Moira will assume the woman died, leaving the armor for the player to take.

After going back to Vault , the player will find the vault in a rebellion. Depending on which faction the player chooses to help, some vault dwellers might head into the wasteland. Butch wishes to abandon the vault entirely and live on the surface; however, the rest of the rebels simply intend to remain living in the vault, with the freedom to make excursions into the wasteland when necessary. One of the essential reasons for having access to the wasteland and the remainder of humanity, apart from the obvious need for supplies and parts for the vault's aging life support apparatus, is to avoid collapse due to genetic stagnation and inbreeding.

The number of Vault residents has fallen significantly in the two centuries since it was sealed, implied heavily by various conversations and other means such as a message encouraging procreation prior to the Lone Wanderer's initial escape. If they successfully persuade the overseer to allow exterior access, then the overseer himself will finally accept and openly admit that without external input, the vault's population will not remain genetically viable for more than a generation or so.

Although there are only three different outcomes, there are plenty of ways to finish each, but regardless of the path the Lone Wanderer chooses they will ultimately be banished from the Vault. There are essentially two ways to keep the vault closed; one way is to ignore the problem and leave.

The downside to this is no quest-related rewards will be given. After dealing with the rebels, the Lone Wanderer may talk to the overseer, who will ask them to leave. If asked about a G. Alternatively, he can be asked for food and ammunition to get 13 Cram and 5mm rounds in place of the suit. If the overseer lives, he will step down, and Amata will take on the role of overseer. This nets positive Karma ; the same will occur if the overseer dies. Amata will show regret and sorrow if either Alphonse or Allen was killed or excitement and amazement if her father was persuaded to step down without violence.

If she is spoken to she will then 'ask' the Wanderer to leave the vault permanently, in which she will echo the famous phrase from Fallout : "I'm sorry He will only say "Good riddance. Get out," and will immediately exit dialogue. Attempts to re-enter dialogue will just have him repeat his previous statement. This result will stay the same even if the overseer was persuaded to stand down peacefully which will provide the modified utility jumpsuit in the case of peaceful actions.

Later, Susie Mack can be encountered in the wasteland. Speaking to her will provide purified water , however she will say that the player character still cannot return. Go into manual override mode and perform a flush and a purge.

This will flush the water chip, resulting in a catastrophic system failure if Stanley is performing maintenance on the system, as he tends to do, the resulting explosion will kill him.

Everyone is now forced to evacuate the vault triggering negative Karma. Unless patch 1. Obviously, life in the vault is no longer feasible.

A random encounter may occur where Amata is being interrogated by the Enclave. If she gives up the location of Vault , she will be executed. If saved, one can try talking to her, but she will scold the player character for what they have done.

She does not have a destination and will eventually be killed by one of the horrors of the wasteland. Butch can be found at The Muddy Rudder bar in Rivet City and can be recruited, provided the player character has neutral Karma. In the random encounter Trapped Outside , dead residents can also be found provided they lived through the vault visit.

All of the other vault dwellers are not seen again. Killing the overseer and Amata after getting the vault either open or closed results in failure of the quest itself. This also causes the vault to be left open and one can come and go as they please, however, all residents will be hostile.

A message will appear explaining that Vault has been "thrown into chaos. Fallout reference: Portions of Amata's speech to the Lone Wanderer when they leave are strikingly similar to the speech given to the Vault Dweller at the end of Fallout , even the number of ellipses used in each bold quotes specifically.

Vault 13 Overseer's speech to the Vault Dweller: You've done it! I'm so proud of what you've accomplished, what you've endured. There's no way the people of the Vault can ever thank you enough for what you've done. You've saved all our lives. Who knows, maybe even saved the human race. Everyone will want to talk to you.

Every youngster will look up to you, and want to emulate you. And then what? They'll want to leave.



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