Ive been able to turn in escaped prisoners and bounties being brought in. And i think i brought someone else in but i dont remember the circumstances of it. User Info: Brucebee. One of the few I've turned in happened in a sequence - it was the guy who just bought a gun from the gunsmith, he's standing outside the gunsmith standing on the deck bragging and showing off and accidentally shot his friend, then ran, the sheriff tried to stop him, they exchanged shots at each other,the guy made it to his horse and started to escape.
I caught up to him, hogtied, brought him to the sheriff's office and got a reward only a few bucks, but still [ Lets Go Brandon! FJB ]. Haven't tested it but I thought it was only if they are "named" i. User Info: slenk It definitely works on the escaped prisoners.
I've done it on both the ones that ask you to shoot their chains, and one I apprehended after I watched them escape a mining chain gang. More topics from this board After what missions do the honor dream scenes occur? So my White Arabian from Isabella Lake just died. Will it respawn? Side Quest 1 Answer Improved arrows? Side Quest 3 Answers Will replaying missions casually affect my gold medal? Tech Support 2 Answers. Ask A Question. Browse More Questions.
Keep me logged in on this device. Forgot your username or password? User Info: Biffy27 Biffy27 2 years ago 1 A person on GameFAQs said that you can bring any criminal to a town sherrif and you will then get a reward for it. I tried this but got a bounty on my head for kidnapping Around the house are many alligators and some pigs kept in a pen.
Inside of Sonny's house is a bed with chains, shackles, and handcuffs around it. Sonny is seen sitting on a chair on the porch of his house. When he sees the protagonist, he will try to lure them into his house. If the player follows him inside, Sonny will hit them over the head, rendering them unconscious, resulting in passing out. The player was most likely raped by Sonny. Afterwards, the player wakes up in Bayou Nwa , surrounded by bones and dead bodies robbed of one to five dollars.
If they return to the shack, Sonny is shocked and flees into the house, locking and barricading the door. The player can then break the door down, subdue or kill him and loot his homestead. Inside the house is a pack of cigarettes and a health cure. Red Dead Wiki Explore. Revolver Redemption saga Redemption Redemption 2. When the player is walking in a town, there is a chance that a random pedestrian will run up to the player and desperately ask him to get his horse back which just got stolen by some rustler.
It may be easier to catch the horse if the player lassos or throws a knife at the thief. This will avoid spooking the horse with a gunshot. If the horse is spooked, catching it may be problematic. If this happens in Thieves' Landing , kill the horse thief and catch the horse quickly, otherwise, there is a good chance that the horse will run into the water, resulting in the horse's death and the failure of the mission. Riding off before the person gets on their horse counts as a fail, even after you catch the horse and release it right next to them.
Sometimes, most often in Mexico, horse-drawn carts are stolen. These are much easier to retrieve as the horse will not run without a driver. The cart theft occurs mainly on the roads. Encountered in the wilderness, near major roads or intersections, the player may come across a crashed prison wagon with an officer in front of it. The officer will be wounded and will tell you that two criminals are making an escape and that they killed his companion. He then asks the player to go catch them.
One criminal is always running slowly, probably because of a gunshot wound. Catch the faster one first if you're doing the honorable way. Once the player kills or captures both criminals, they can return to the officer and receive their reward.
In most cases, the Lawman will execute the Hogtied criminal s , most likely in revenge for his fallen partners. The player can also help the criminals by killing the Lawman. This will reward the player fame and decrease his honor unless he has the bandana equipped. There is also a chance of gaining a bounty if seen. These random encounters involve NPCs greeting, rewarding, or challenging the player based on their Fame or Honor. A Nun walks up and greets the player and asks them to accept some money from her in a form of appreciation for what they are doing or she will ask for money to help her and her sisters after they have been robbed.
This will only occur when the player has a positive honor ranking. The player can accept or gives the money, depending on the situatuion, or walk away. This will earn you 20 Fame. The item Obscuridad del Santo Andres may be obtained first: "A blessed symbol from a far-off land. Enemies have less chance to hit you. With high enough fame, people in towns or on horses on the roads may say they have heard of the player's deeds.
You do not get anything from this encounter, however. This will not occur when playing as Jack Marston - you will be treated as you were when you first started the game. This is most likely because Rockstar did not want to voice act each and every NPC for the purpose of saying Jack Marston's name instead of John , although this is unconfirmed. Another theory is that because Jack didn't do much to make himself known, nobody knows him. Depending on the player's fame, there is a chance that townsfolk will want to make a name for themselves by killing the player in a duel.
They will harass the player and challenge him. Accepting the challenge puts the game in dueling mode. By killing the opponent the player receives 50 Fame. He can also disarm him by shooting his hand or arm harder than shooting to kill and receive Fame.
It is also possible to shoot his hat off if the player chooses to disarm him, but it does not give the player more Fame. These random encounters involve a lone NPC in the wilderness challenging the player to a competition and offering a reward if the player can beat them. Occasionally, while in open wilderness, the player will hear shooting coming from a nearby camp and a flock of birds mostly crows and vultures hovering above. The man at this camp will challenge the player for money to shoot a number of birds varies from 3 to 4 in a faster time than him Dead-Eye helps a lot.
The player will receive cash as their reward. It is important to note that obliterating the birds using a high-powered rifle will not count as killing them for purposes of this encounter; since there are usually only one or two more marked birds that are required to complete the challenge, weapons like the Bolt Action Rifle which sometimes destroy birds are not good choices.
This is probably the easiest way to earn a lot of money in a relatively short time. Every time the player fails to kill the birds in the allotted time, they will be given the option of "double or nothing". If they fail the challenge several times in a row, the wagers will have been raised by quite a fair amount.
After failing the challenge several times in a row, the player must then complete it successfully. They will earn all their money back, but not a lot extra. If the player then kills the stranger and loots his body, they will receive a huge amount of money although they will also lose Honor if they don't wear a Bandana.
One needs to have not completed the game for this glitch to happen, though- it has been observed even before John Marston has unlocked Mexico. The Bandana is a useful item in this situation, as it allows one to silence the challenger.
Encountered in the wilderness, a person at a campsite will wave the player over and ask him to help him find a few herbs. Accepting causes a short challenge to start where the player must gather two herbs and run back to the herbalist's camp before the herbalist. The player will receive cash as his reward. As with the shooting challenge above, if you take the challenge you can kill him and take an amount of money equal to whatever the bet was; if you accept the challenge and lose you can kill him and take back your money along with his.
To guarantee success, use a horse to cut down travel time between herbs. Sometimes after the challenge, the herbalist walks into his campfire and burns to death. The player can then loot him and take his money and theirs, if they failed the challenge. Encountered in the wilderness, a person at a campsite will wave the player over and ask him to help him gather some pelts.
On accepting the challenge, the hunter will give the player some bait to use and indicate how many and what type of pelts he needs. The player simply needs to use the bait just outside the camp, then kill and skin the animals that come. This can be quite useful for Master Hunter Challenges 2 and 6, as most commonly the pelts asked for are foxes, raccoons and deer, which need to be killed and skinned for these challenges.
This also seems to be one of the only ways to kill and skin normal bears as opposed to the more common grizzlies in Tall Trees. The number of pelts delivered to the trapper depends on how many animals one use of bait attracts as bait often attracts groups of deer , foxes , raccoons , bucks , boars , coyotes , bobcats and wolves , the trapper will buy 2 pelts from these animals, but will only buy one pelt from a cougar or a bear since one use of bait attracts a single cougar or bear.
These random encounters involve the player assisting an NPC by delivering a person or cargo to a destination. The player will find a stranded party on the side of the road, usually near a broken wagon, asking for assistance. If the player agrees, he will let the person ride with them to where they want to go. Usually, bandits will try to attack at some point during the mission.
The player can fight them, or try to outrun them, but they have to watch their back, literally, since the bandits might shoot and kill the NPC while trying to hit Marston. A lawman in the wilderness will ask Marston to deliver a hogtied outlaw to a nearby settlement. It is very much like normal bounty hunting as the player will be pursued while en route.
Oddly, the rescuers trying to free him may be of a different gang. Two men at a workbench surrounded with dynamite will call the player to come over. If the player does so, the workers will ask the player to deliver the dynamite to a gunsmith or, in settlements lacking one, to a general store. If the player agrees to do so, the player will have to drive a supply wagon to the location.
It's not that simple, however, because the player will be bombarded by bandits along the way. After agreeing to do the delivery, the player should be careful and get away from the workbench as soon as possible, because the dynamite will explode. On the way to the store, keep your eyes out for outlaws because they can come out of anywhere. The player will need to drive slowly and keep on the roads because eventually, the TNT will explode.
When near the General Store in Manzanita Post , a woman will tell the player that her supply wagon is missing. Rather than be given a clear destination on the map, the player is given the direction the wagon was heading from and advice to watch for circling vultures overhead to indicate the wagon's location.
The player must follow major roads. Following horse trails in the forest will result in confusion and getting lost. When the player finds the wagon, it has been attacked by robbers whom the player then has to kill.
Following this, the player will have to drive the wagon back to the woman for a reward. In Chuparosa , a man will sometimes run up to the player and ask "Hey you! Wanna make some money? If Marston follows the man, he will ask him to steal a supply wagon and then drive it out of the city.
As soon as Marston boards the wagon and starts driving, local law enforcement will begin pursuit. Once Marston ditches the lawmen, he must then take the wagon back to the stranger.
The stranger gives Marston some money and says he "might have some more work for you later". The man then rides back into town in the same wagon that was stolen and resells items from the stolen wagon at a higher price.
Marston can repeat this event to earn money. John may choose to attack the Stagecoach. The player will lose Honor for completing this event unless wearing the Bandana. After a successful theft, if the player hops on the wagon the man won't become hostile but instead will drive the wagon to any location in Mexico.
Encountered outside of cities. A woman standing near a Stagecoaches calls the player for help, and when the player comes closer, 4 men pop up from behind the wagon and start mugging the player. If the player stays still without shooting them, they hold up a ransom for a fee, then let the player go. Once the player kills them all, they have the choice of sparing the woman or killing her for her deception.
If the player chooses to spare her, she will plead for forgiveness and offer the player money. There is a chance that the woman is in real need of assistance. In this case, Marston can take her up on his horse and take her back to the nearest town although they will be chased by criminals. Ways to know the difference:.
When the player is traveling on a horse , a single NPC male or female calls the player over and asks for a ride. The NPC appears as a blue dot on the radar. Once the player gets closer, the NPC will pull the player from their horse and start riding away, at which point the dot on the radar turns red.
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