Just be careful of the explosive trap left there. It's hard to avoid, but if you're moving quickly enough, chances are you won't take any substantial damage. Expect more traps going forward keep an eye out for hard-to-spot tripwires that can set off devastating explosives. When the path splits, take the top split, which will lead in another direction ignore the other direction for the time being, as it's not pertinent whatsoever to this particular side quest.
Dodge more traps that are undoubtedly there, and ultimately, you'll run into a small barricaded area guarded by a lone member of The Family named Robert. And he doesn't seem too happy to see you. But Robert is an amicable man, and as long as you don't open fire on him, you should be able to bribe him for Bottle Caps.
This will allow you to gain entrance into The Family's hideout with any trouble. If you open fire on Robert, you can steal the myriad goods he's guarding, but be aware that you're going to have to fight everyone in The Family to successfully end this side quest. Even if you're playing with an evil slant, therefore, you'll want to play this one cool. Just trust us on that. After you're able to bribe him, he'll grant you entrance to there arms storehouse again, keep your hands to yourself.
Follow the linear pathway from there to a doorway that leads to Meresti Metro Station proper. It's time to meet The Family. Head straight down the tunnel towards the large opening where the train platform once was. This is where The Family lives and congregates, and as long as you didn't kill Robert or act in a hostile manner towards him which, again, we must stress not to if you want to finish this side quest successfully , they'll all be friendly and willing to speak with you.
But remember You'll lose karma for sure if you steal, but what's worse, if they know you stole, you're going to have your hands full with a plethora of well-armed thugs. It's best to get out of here, good or evil, without raising a fist. You'll have one real objective here, and one only, and that's to speak to everyone and use your power of persuasion to get a computer password out of any of these guys.
You'll have plenty of people to talk to at least a half-dozen , so even those with incredibly low persuasion should be able to convince one of The Family's members to give up the password. Just inquire about everything, speak nicely, and take the highroad, even with the incredibly rude shopkeeper in the settlement. Once you have that password, all that's left to do is find Ian and convince him to get out of here.
If you haven't yet realized it, The Family is a rogue group practicing rampant vampirism. They aren't necessarily bad people, they just live outside of the very loose laws of the Capital Wasteland and must kill creatures and sometimes humans to survive feel free to hack into one of their computers once a password is garnered to learn more about them, their laws, and more.
But ultimately, you'll need to head up to the top platform via the broken-down escalator. Swing left, follow the linear corridor, and approach the computer terminal on the wall near a locked door. Yes, you'll encounter a bedroom likely Vance's on the left en route to the terminal, but as usual, look but don't touch.
Since you gleaned a password from one of the unsuspecting Family members, all you have to do is examine the computer and you will be given access to its programs automatically. Tell the computer to unlock the door, and then head on through. You'll find Ian sleeping on a bed within this room. Approach him and stir him awake to speak with him. From here, how you handle yourself is up to you, but remember that your primary goal is to convince him to head back to Arefu. Once you've done that, you've almost completely finished the side quest, save for one pretty important part.
You still have to talk to the head of The Family, Vance, and tell him that Ian is going home. This might seem like a bit of a daunting task, but it really isn't. Leave Ian's chambers and walk back down the corridor towards the broken-down escalators, and you should run into Vance. Speak with him he'll likely talk to you first and tell him that Ian is heading home. History Talk I killed them, okay?! My mother and father are dead because of me! Quests in Fallout 3.
Categories Fallout 3 quests Fallout 3 achievements and trophies. RDF feed. Has platform. Universal Conquest Wiki. Side Quest: Blood Ties. Speak to Evan King in Arefu about their troubles with the Family.
Speak to Lucy West in Megaton and agree to deliver her message. Check on the residents of Arefu and find the Wests dead. Report back to Evan King, where he gives you four possible locations for the Family.
Investigate Hamilton's hideaway. Investigate Moonbeam Outdoor Cinema. Investigate Northwest Seneca Station and find manhole to Meresti service tunnel. Investigate Meresti trainyard. Locate the Family, negotiate your way past Robert and search for Ian West. Speak to members of the Family to get the terminal password.
Convince Vance to give you the terminal password. Research the Family's ways and speak to Vance. Kill the Family. Speak to Ian. In the "Blood Ties" mission, how do you find "The Family"? User Info: solidpawn. You should have three undiscovered places on your map after you start the quest. They're in the station Northwest of Arefu. User Info: sleepydriver. When you got the quest to find the Family, several locations around Artifu were added to your map as possible places they could be.
They are a baseball field, a drive in movie theater, a "hide a way" with a grounded yacht and a metro station. Society labels us as monsters, demons and the unclean. It is a sanctuary for the oppressed and a beacon of faith for the tyrannized. My people call me Vance.
I lead this group of weary travelers and outcasts who need a home. And to what do I owe the pleasure of your visit? Of course not. Do I cast my image in a mirror? Now ask me if I believe these individuals from every corner of the Wasteland need me to give them a sense of purpose and identity.
I have shown these people the ways of the vampire. I've provided them shelter, organization and a sense of belonging. Your difficulty grasping the concept that change is possible in my people perplexes me. Let me try a different approach. Let me counter that ignorance with a lesson in objectivity. I say we are no longer cannibal, only consuming the blood of our prey.
What would that make us in your eyes? If that is the case, allow me to enlighten you. We call ourselves vampires; a brotherhood that honorably stretches back thousands of years. What happened to him? Because of my intervention that night he stopped just short of being lost forever to his cravings for flesh. He has become one of us The hunger that drives us must be kept in check. It is one of the most difficult things to teach.
Ian lost control because no one was around to guide him. His own family was alien to him. In a way, I am brainwashing them. I am eliminating their fears, their inhibitions and their shame. I have reined in their cravings and taught them to eat not of the flesh, but to drink of the blood.
Most importantly, they have a Family. A place where their quirks are tolerated and understood. Do you consider it murder when a hunter stalks his prey in order to put food on the table? The Family must do what it can to survive, and Ian provided us the way. Ian is at a critical moment in his life right now. After all that occurred in Arefu, he is scared and confused.
Do I belong here, or should I depart? All I ask is that they spend the time to reflect before deciding in solitude. Every one of us has been branded with these insults at some point in our lives.
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